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Stories > Modern Adventure > ATC (the deleted scene)

by magcos
Tags: Demo

Description

This DEMO is based on the article in "Help & Info";

A Quick Discussion on Random Variables by solostrike

This isn't a complete story so if 3J deletes it, I'll understand. I don't like reading a bunch of demos either.  I did this because I wanted to show my fellow newbies a couple of things that could help us make better stories:

First: I want to demonstrate that those that are still learning scripting, like myself, can use the variables and link restrictions already provided, to design a totally random event in their storygames.

Second: I want to provide a working model for discussions in random variable scripting. I hope that those that know scripting well, will comment on how I could do this better. I will be happy to give co-authorship to anyone who is willing and able to help.

In the Game:

STAMINA and AGILITY are the only attributes used. You begin with a value of 50 for each. Stamina provides your offense; Agility, your defense. Good results (landing a punch or kick) will replenish your attributes a bit. Running out of STAMINA and AGILITY both, has its own unique result as you will see.

The SCORE is naturally how you win or lose. You start out with a value of 50. If your SCORE falls to 0, you lose. If your SCORE goes to 100, you win!

Now, without further ado... This is a "deleted scene" from my "Answer The Call" story. If you've played it you'll recognize it as the final scene in chapter 1 - You are just about to enter the last digit to deactivate the bomb...

***

Archived Information:

Note: some comments are prior to my republishing this as a fight demo and before publishing the complete story, "Answer The Call", found elsewhere on this site.

***As of 1/10/2012 - I'm re-working the story so if you've played it before, please try it again.***

I made the puzzle hint easier to find...

If anyone would like to point out "particular" grammar errors, please do...

At the end it says "TO BE CONTINUED" because I will be adding more puzzles (and choices) as I write more chapters.

Since this is an experiment: I would really like to know, what your "COUNTDOWN" and "SCORE" were when you win.

 ***As of 1/9/2012 - I'm re-working the story so if you've played it before, please try it again.***

Thanks to the great comments and recommendations I received, I decided not to be afraid, use the "advanced editor" to add items to the story and figure out some way to do a timer of sorts using variables.

 Thanks,

magcos

Stats

 (on a scale of 1 to 8)

Maturity Level: 3 - must be at least this tall to play
Story Difficulty: 3 - trek through the forest
Play Length: 5 - Not going to lose any sleep
Player Rating: 5 - not the best, certainly not the worst (based on 11 ratings)
My Rating: you have not yet rated this game
Played 31 times and finished 5 times since 1/27/2012

Comments

As others have said, perhaps you should try adding more detail to describe exactly how he got hit by or blocked your attack. It was still a good bit of fun, though.
-- Doodled (Score of 100)
1/31/2012 6:30:02 PM:
Seems to work pretty good :)
-- BerkaZerka (Score of 100)
1/28/2012 7:55:58 PM:
I wish you had put this scene in your newest game. I would have loved it. Anyway, maybe you could have added better descriptions in the fight(Like the bomber getting hit or explaining how you are punching/kicking). Still, I did like it.(I love a good action scene) Hope you do more!

6/8
-- JMgskills (Score of 100)
1/27/2012 3:32:35 PM:
Some improvement over the previous version. Still short and military time hint useless though.

What does "rev.1" mean?

Grammar could use more work.

Keep at it.
-- urnam0 (Score of 0)
1/10/2012 12:09:22 AM:
Still too short to be continued, still pretty linear.

I finished with my time being 0809 and I had the mask, the envelope, and $57

I guess it's kind of better, but the hint is still irrelevent and you should add it before I start putting int the numbers!
-- fergie14233 (Score of 0)
1/9/2012 8:59:06 PM:

[8 More Comments]